﻿using UnityEngine;
using System.Collections;

public class FFFFFFFFFFFFEEEEEEEEEEE : MonoBehaviour {

    float time = 0.00f;
	void Start () 
    {
        StartCoroutine(PrintLog());
    }

    private IEnumerator PrintLog()
    {
        while(true)
        {
            var val = UnityEngine.Random.Range(1, 100);
            if(val <= 30)
            {
                Debug.LogWarning("Debug.LogWarning " + time);
            }
            else if (val <= 80 )
            {
                Debug.Log("Debug.Log() " + time);
            }
            else
            {
                Debug.LogError("Debug.LogError() " + time);
            }

            time += 0.2f;
            yield return new WaitForSeconds(0.2f);
        }
    }

}
